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- > And you were quick this time as well! If noone have have got it, Doug
- > have got him self an email adress!!! :-))))
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- Heh heh heh.... :)
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- > Now he can't escape anylonger! >;-))
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- Erm, I don't like the sound of that....
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- > This can only be good news for Bad Mood as we can now get fast response
- > from Doug. :-)))
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- I just hope it's not TOO fast - end to end messaging is probably not a good plan
- for me...
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- > If that 20fps figure is correct (I guess it is in some places, as I can get
- > 30fps looking at a straight wall. ;-)) I will LOVE this Bad Mood thingy!!!
- > Don't get me wrong, I already love it, but tis one I will realy
- lllooovvveee...
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- Remember I have a PowerUP 32Mhz - even if it is about as powerful as a wet rag.
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- :)
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- > I'd like to see this too, but it will be too difficult with the walls still
- being
- > fixed with a single texture. Once this is sorted, we can start making our own
- wads!
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- > This sounds just great, coming from a programmer too. :-)))
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- Somebody needs to upgrade DEU first - it's bordering on the painful.
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- > Anyway, I'm off to play with the BM graphics cache....
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- >:-)))) GGRRRAHHAHAHA.... I bet you will get no sleep the next couple of days.
- > Excelent work Doug. Continue like this and we will have our beloved Doom
- engine
- > running in 50fps, minimum. :-))
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- Your optimism knows no bounds Magnus.... :)
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- A slightly more 'realtime' Doug.
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